|
SEGA of America had no product on the shelves heading into the crowded 1998 holiday season. Their 32-bit game console, SEGA Saturn, had not been successful and was phased out in early 1998. SEGA was concentrating its efforts on generating excitement for their new game console, SEGA Dreamcast, which would launch in the U.S. on 9-9-99.
Industry experts were predicting that the '98 holiday buying season would be the biggest yet for the $6.3 billion videogame industry. SEGA was running a distant third behind competitors Sony and Nintendo, both of whom had plenty of new software hitting the shelves that would ultimately generate holiday coverage. SEGA did not want to be forgotten by media and needed to send the message that there was something on the horizon that would be big in 1999 — the launch of SEGA Dreamcast.
|